id: 5.2-properties title: 5.2 Properties meta: Learn how to edit pavement properties within the Scenery Editor of Infinite Flight. order: 2 #

5.2 Properties #

5.2.1 #

Step 1

: Select the pavement by tapping on or near the pavement (or use the rectangle selection tool - see 2.1.6 above)

Step 2

: You may have to select the pavement from a drop down box if there are multiple in close proximity. The outline of the pavement will turn magenta to indicate it has been selected (1)

Step 3

: Tap the “Properties” tab (2) on the right side of the screen

Image 5.2.1.1 - Pavement Properties

Step 4

: You can then adjust the following properties for pavements:

Button Function Notes
Surface Type You can change the surface type by tapping this Surface types that are a close match to the satellite imagery must{.red} be used (i.e. even if a bright asphalt looks like concrete color-wise, it must{.red} still be drawn as asphalt)
Texture Orientation Add any number between 0 and 360 to change the grain of the textures (orientated around true north) This is particuarly useful to make the textures align with the direction of taxiways. You can also tap “Building” > “Auto Texture Orientation” from the management buttons on the left to do this (see 2.1.2 above)
Latitude / Longitude Current latitude/longitude of the pavement This should not{.red} be changed
Altitude This shows the current altitude (in meters) of the pavement. Tap the number and then enter in a new value to adjust this The altitude is always based on the elevation of the airport (this should not{.red} be changed)
Name You can name the pavement using this field Pavements do not need to be named but it can help during the editing process to be able to distinguish between different pavements if they are labelled